However, Kick does emphasize and assure backers that they will continue development of the game, and that this is not the end. It eventually came to a point where Kick realized they had strayed too far from their goal to faithfully remake the original "System Shock" and decided to put the team on hiatus as they reassess their situation and their vision. ![]() "The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great." ![]() "With the switch we began envisioning doing more, but straying from the core concepts of the original title." We shifted engines from Unity to Unreal, a choice that we don't regret and one that has worked out for us," he wrote. We moved from a Remaster to a completely new game. ![]() Officially announced on its Kickstarter page as a message to its backers, Stephen Kick, CEO of Night Dive Studios, talks about how, despite their original intentions, somewhere along the way of development, they began to add more and more features into the game and it ended up drifting away and away from the original source material. Despite accumulating $1.35 million in funding across over 20,000 backers, Night Dive Studios has announced that the "System Shock" remaster that it has been working on for more than a year will be going on hiatus.
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